Report Proposal blog page:
Contains all existing research from 2nd Year.
Oculus Chief Scientist Predicts the Next 5 Years of VR Technology
In-text: (Brennan, 2016)
Your Bibliography: Brennan, D. (2016). Oculus Chief Scientist Predicts the Next 5 Years of VR Technology. [online] Road to VR. Available at: https://www.roadtovr.com/michael-abrash-explores-next-5-years-vr-technology/ [Accessed 9 May 2018].
HISTORY OF VIRTUAL REALITY
In-text: (Virtual Reality Society, 2018)
Your Bibliography: Virtual Reality Society. (2018). History Of Virtual Reality. [online] Available at: https://www.vrs.org.uk/virtual-reality/history [Accessed 9 May 2018]
Virtual Reality Startups Look Back to the Future
In-text: (Parkin, 2014)
Your Bibliography: Parkin, S. (2014). Virtual Reality Startups Look Back to the Future. [online] Technology Review. Available at: https://www.technologyreview.com/s/525301/virtual-reality-startups-look-back-to-the-future/ [Accessed 8 May 2018].
Forgotten genius: the man who made a working VR machine in 1957
In-text: (Brockwell, 2016)
Your Bibliography: Brockwell, H. (2016). Forgotten genius: the man who made a working VR machine in 1957. [online] Techradar. Available at: https://www.techradar.com/news/wearables/forgotten-genius-the-man-who-made-a-working-vr-machine-in-1957-1318253/2 [Accessed 8 May 2018].
How Does Medical Virtual Reality Make Healthcare More Pleasant?
In-text: (Meskó, 2018)
Your Bibliography: Meskó, B. (2018). How Does Medical Virtual Reality Make Healthcare More Pleasant?. [online] Linked in. Available at: https://www.linkedin.com/pulse/how-does-medical-virtual-reality-make-healthcare-more-mesk%C3%B3-md-phd [Accessed 5 May 2018].
This is a rebound year for AR and VR headsets, IDC says
In-text: (Lilly, 2018)
Your Bibliography: Lilly, P. (2018). This is a rebound year for AR and VR headsets, IDC says. [online] PC Gamer. Available at: https://www.pcgamer.com/this-is-a-rebound-year-for-ar-and-vr-headsets-idc-says/?utm_content=bufferf80b7&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb [Accessed 27 Mar. 2018].
“Human Nature”: Samsung Brand Philosophy – Do What You Can’t
In-text: (Samsung, 2018)
Your Bibliography: Samsung (2018). “Human Nature”: Samsung Brand Philosophy – Do What You Can’t. Available at: https://www.youtube.com/watch?v=KIMBR5ZMEvo [Accessed 8 Mar. 2018].
Virtual Reality – SteamVR featuring the HTC Vive
In-text: (Valve, 2016)
Your Bibliography: Valve (2016). Virtual Reality – SteamVR featuring the HTC Vive. Available at: https://www.youtube.com/watch?v=qYfNzhLXYGc [Accessed 8 Mar. 2018].
The Future of Virtual Reality | Phil Kauffold | TEDxSonomaCounty
In-text: (TEDx Talks, 2016)
Your Bibliography: TEDx Talks (2016). The Future of Virtual Reality | Phil Kauffold | TEDxSonomaCounty. Available at: https://www.youtube.com/watch?v=d-HRgfJbPvk [Accessed 8 Mar. 2018].
Telesphere Mask: http://www.mortonheilig.com/InventorVR
‘Next 5 years of VR technology predicted’
After weeks of preparation, I have just submitted my application to the Framestore ‘Launchpad’ internship opportunity.
Here are my answers to the application questions:
1. Why are you interested in an internship at Framestore?
I follow Framestore’s work closely and I’m always inspired whenever I visit the website, particularly by the modelling work in films Guardians of the Galaxy and Ghost in the Shell. I’m eager to learn as much as I can and to get some proper industry experience. Having the opportunity to visit and work with Framestore would really help me to grow as a creative, and would give me an insight into the industry I am joining. I’m interested in developing a career as a 3D modeller, so would find it really beneficial to work in a professional environment and receive industry feedback, and to work collaboratively with other artists.
2. The internship scheme is highly competitive so what specifically do you think you will bring to the work and culture of Framestore?
I believe my strengths lie in the fact that I have a strong mix of creative and technical ability. Working in 3D combines both of these things perfectly and therefore feels really intuitive, and it was around a year ago I discovered I really loved to model. I can accurately follow design references and have previously modelled both assets and characters. I enjoy working as part of a team, so am happy and attentive following instructions and taking regular feedback. I believe I would fit well into the friendly studio atmosphere I imagine Framestore to be and would arrive prepared to challenge myself creatively and really develop my technical skills. Most importantly, I love what I do, and it would be excellent to meet like-minded people that I can learn from.
3. Which areas of our work interest you the most and what do you think we are particularly strong at?
Framestore has worked on some of my favourite films. When the ‘Guardians of the Galaxy Vo.2’ breakdown reel was uploaded last year, I was blown away by the amount of incredible technical work that went into the VFX, and how well it enhanced the storytelling. I felt truly immersed in the world and it allowed me to appreciate the movie even more. The amazing VFX in Marvel films is one of the reasons why I love them so much, and Framestore’s contribution to them is always breath-taking.
4. Which specialist area of animation/VFX are you most interested in and how would you look to establish your career in this area?
I’m most interested in 3D modelling, so am currently trying to build on my software skills and become more confident in the CG pipeline. I know that it’s important to build a strong portfolio, so I try and work on my own projects alongside my university work. I’m still exploring my career options, but character, asset, and environment art all really interest me. I know that the best way into the industry will be to keep improving my skills, to build a confident web presence, and to get as much experience as I can.
5. During your internship here at Framestore, you will have to complete an independent project relating to your area of interest. Please give us an outline of what you would like to complete for your independent project.
For my independent project, I would love to model and texture a complex, high-detail object using a combination of Maya, Zbrush, Substance Painter and Photoshop. I am, of course, open to learning and using other software that is recommended to me. I’m currently planning on creating a pair of worn, well-loved trainers/sneakers that could have belonged to the main character of a film. I really want to give the trainers a history and tell a story through their design and textures. My current inspiration is Marty McFly’s sneakers in Back to the Future.
The internship is highly competitive, but hopefully the effort I’ve put into the application will pay off.
Time for my 2nd fake commission
This time it’s Mike’s ‘Drefuss’ character